Primary Role:
Art Director
As the Art Director at Six Foot Games, my role is to provide art direction across multiple titles, acquire multidisciplinary talent, establish company culture, coordinate production pipelines, create artwork for pitch decks, manage Art Outsourcing with external partners, including Iron Galaxy; Liquid Development; Tequila Works; and Yager, and to manage the Art team, including Concept Art; Illustration; Marketing Art; 3D Character Art; 3D Hard Surface Art; 3D Texture Art; Environment Art; Tech Art; and VFX.
Above is a link to my work as Art Director on Dreadnought.
Secondary Role:
Concept Artist and Illustrator
In addition to my role as the Art Director at Six Foot Games, I would on occasion lend my concept art and illustration skills to various projects.
Below are some examples of various concept art and illustrations I created on projects at Six Foot.